extends Node

@onready var tree
# Called when the node enters the scene tree for the first time.
func _ready():
	tree= get_node("testNode/testTree")
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	#if tree.get_last_condition():
		#print("正在进行，哈哈哈哈，"+tree.get_last_condition())
	pass
